I fan hanno apprezzato Gears 4 e abbiamo capito di aver raggiunto l'obiettivo.

gears 5 recensione

Bene, Rod, sfida raccolta! Con Gears of War 4 si pensava che il protagonista di questa nuova saga sarebbe stato JD Fenix: un espediente, quello del nuovo protagonista figlio della leggenda della prima trilogia, quasi scontato.

Gears of War 4 mancava di motivazione se vogliamo, gli scontri sembravano spesso forzati e ripetitivi, come se fossero giustificati solo dal dover far sparare il giocatore. In Gears 5 non si ha praticamente mai questa sensazione, anzi si avverte spesso un senso di pericolo imminente sapendo che il nemico avrebbe ottime ragioni per colpire, date le circostanze o la nostra posizione.

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Altrimenti dovremo rianimarlo, esattamente come con Del e tutti gli altri. Durante tutta l'avventura viene riservato spazio a praticamente tutti i personaggi, spazio in cui approfondirne il passato, scoprirne lo sviluppo psicologico complici i salti temporali nella narrazione e rafforzarne o incrinarne i legami.

Gli spostamenti erano imprecisi, le coperture non sempre efficaci, e in generale dava l'idea che ci fosse qualcosa di "sbagliato". Per esempio da dietro una copertura possiamo afferrare un nemico dall'altra parte per accoltellarlo rapidamente, e talvolta furtivamente; possiamo scavalcare calciandolo, per stordirlo, e finirlo con il corpo a corpo; addirittura, se dovesse precederci nella scavalcata, con il giusto tempismo possiamo contrastarlo e abbatterlo.

Qualche nuova aggiunta la troviamo anche tra le fila nemiche, come ad esempio gli stormi, simili a quelli vulnerabili alle fonti di luce del primo Gears of War, ma composti questa volta da sanguisughe eliminabili con tanti proiettili; i Sorveglianti, dei colossi altamente corazzarmi armati con mazze esplosive; e infine delle versioni corrotte, controllate dallo sciame, di tutti i droni dei COG. Quanto alle armi troviamo la versione ulteriormente aggiornata del Lancer, il v3, armato questa volta non di motosega ma di lanciagranate a grappolo; la mazza Breaker, ossia quella impugnata dai sorveglianti,il Claw; un fucile d'assalto dalla scarsa cadenza ma in grado di infliggere considerevoli danni e poi il Criocannone, un'arma pesante in grado di congelare i nemici.

Possiamo vederla come una diretta evoluzione della 3. Il tutto, giocabile in ben dodici arene differenti. Dal punto di vista tecnico le sbavature sono davvero poche, i cali di frame rari e legati principalmente ai caricamenti. Nello specifico, in partita veloce troviamo due elenchi, quello classico e quello arcade.

A fare la differenza vi sono due fattori principali: i personaggi e il modo in cui accedere alle armi migliori. Qui, sulla mappa, non vi sono equipaggiamenti, ma questi potranno essere acquistati tramite le uccisioni. Ogni volta che abbattiamo o finiamo un nemico otteniamo un teschio, ovvero un punto, e al costo di due, quattro o sei teschi possiamo ottenere un'arma speciale o una granata non standard.

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Inoltre ogni personaggio, COG o Locusta che sia, ha un suo armamento. Cattura appieno lo spirito del brand e ne espande la formula, portandola alla sua massima espressione: storia avvincente e ben narrata, ricca di nuovi spunti, personaggi interessanti e sviluppati egregiamente, graficamente mozzafiato con uno dei migliori utilizzi dell'Unreal Engine 4 e con un comparto tecnico encomiabile.

Rod Fergusson, The Coalition, complimenti: ce l'avete fatta. Leggi la nostra guida al punteggio.

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Vai ai commenti Appassionato di sparatutto, s'affeziona a titoli quali Halo e Metal Gear Solid. Apprezza quasi ogni genere e negli ultimi anni inizia a creare contenuti su YouTube, anche per Eurogamer. Namco Museum Archives Volume 1 e 2 - recensione. Xbox Series X, la next-gen di Microsoft riassunta in quattro punti chiave. Ghost of Tsushima e le recensioni, parla il creative director: "Le critiche ci miglioreranno".

Ghost of Tsushima ha subito dei downgrade? Un video mette a confronto la build finale con il trailer del Clever combat abilities and brutal executions translate Gears of War into a deep, fast-paced strategy game. Gears Tactics and I share the belief that a sniper rifle should practically be an extension of the hand of god, so powerful that it feels like you're being unfair to the poor AI grunts who wander into range.

Twenty hours into my campaign my sniper's hotbar was overflowing with abilities. I could fire off something like 7 rounds in a single turn, chaining together shots that gave me free reloads and shots that restocked my pool of action points. And because I'd completed some hard side missions in search of "legendary" loot, my sniper rifle was tuned up with parts that guaranteed—to use the technical term—a sick-nasty critical hit rate.

What is it? Taking aim at the final boss with 85 percent crit chance almost felt like cheating. This is the power fantasy version of a tactics game, and pure, pitch-perfect Gears of War, right down to the cranial pop of a Longshot sniper rifle's bullet landing a critical headshot.

Like the third-person shooters of the proper Gears series, Tactics has a linear campaign, told with very pretty Unreal Engine-powered cutscenes between missions. It's easily the best-looking tactics game I've played, thanks to those cutscenes and fastidiously detailed environments. The series is mostly known for its macho, impossibly barrel-chested soldiers, but it has had some great art direction here and there—grand classical architecture ravaged by years of war.

It's hard to oversell how precisely this game translates the look and combat feel of the other Gears games into this overhead turn-based perspective, down to the magnetizing slide into cover that characters make.

Gears Tactics is an aggressive strategy game that throws piles of enemies at you, because it knows just how powerful the tools at your disposal are.

Gears 5 è gratis su PC e Xbox One! Le novità del gioco

It knows you've got frag grenades that can turn a pack of five scurrying wretches into chicken nuggets, or a chainsaw gun that has a percent chance to slice even a full-health Locust soldier in half. I like to imagine that the chainsaw's lengthy cooldown isn't because it's overpowered, but because my hero, Gabe Diaz, has to spend the next few turns scraping bone chunks and viscera out of the blades.

While it first looks an awful lot like XCOM, which has inspired a wave of strategy games this decade, Gears Tactics plays differently. Every turn in XCOM is about the tension of how few moves you can make, the dramatic risk of missing a single shot and scrambling for a backup plan. Gears is more freeform, giving each of the four soldiers you take into a mission three actions per turn; any combination of moving, shooting, and special abilities you want.

Every time one of your soldiers performs an execution move on a near-death enemy, the rest of the squad gets an extra action point for the turn, the game design equivalent of a platoon shouting Hooah!

These two things give Gears Tactics a remarkably different flavor: You're not trying to make the best of your meager options each turn. You're trying to extend your turn as long as possible, every kill offering up the opportunity to earn three more actions, and another kill, and three more actions, until everything lies dead at your feet. I love how it makes every turn an exciting chance to clear the whole screen of enemies in one go, and it pushes me to experiment with how I combine my squad's many abilities.

Gears Tactics does lose the sharp edge of danger XCOM has, where dealing with units dying through the campaign is arguably a feature. Unless you play on the highest difficulty setting in Gears, you can revive soldiers multiple times, and on the recommended intermediate setting there was only one time in my entire campaign where I came close to permanently losing someone.

That was a thrill. If you're not playing on Insane, you probably won't care much about the stream of recruits that join your squad, though the option does exist to give them custom names and makeovers, if you want to. You're trying to extend your turn as long as possible, every kill offering up the opportunity to earn three more actions, until everything lies dead at your feet. I think the developers could've made revives stricter to get back some of that risk, but for the most part I enjoyed being challenged by a tactics game without constantly feeling stressed.

gears 5 recensione

Gears trades away a bit of tension and gains some welcome speed and flexibility in its place. For example, the support class can gift an action point to a squadmate, and I love pairing that with another ability, Teamwork, that earns the support soldier an action back each time that squadmate gets a kill. It's like placing a bet on a particular soldier— yeah, they're definitely gonna kick some ass this turn— and then trying to follow through.

My preferred strategy is to cast Teamwork on my scout right before she tosses a frag grenade into a pile of Locust for a couple guaranteed kills and guaranteed action points.

Gears Tactics builds on its executions really, really well through class skills and its take on overwatch, a skill popularized by XCOM that lets you fire on enemies when they move. Put a Gear on overwatch with three actions banked up and they can fire three times.

But enemies use overwatch aggressively, too, to pin down your squad. Gears' freeform action system is more forgiving than XCOM's, but it often sets up these puzzles for you to get out of, where two members of your squad can't move without getting shot to pieces, and the other two have to kill the overwatching Locust to free them up to use those actions safely.

Each of the five classes—support, vanguard, scout, heavy, and sniper—have many skills that play into the action system in clever ways. The sniper can keep taking more shots by getting kills.The Coalition, lo studio capitanato da Rod Fergusson, eredita il franchise di Gears of War nellavorando e pubblicando la Ultimate Edition, remake del primo, straordinario capitolo uscito ormai nel lontano Dopo la riedizione della genesi di Marcus Fenix e soci, ecco che The Coalition si lancia su Gears of War 4, prima iterazione del brand a non essere curata da Epic Games, e che mette la nuova software house di Microsoft nelle condizioni di lasciare il segno.

Una campagna confezionata a dovere varia, sotto tutti i punti di vista e un multiplayer inarrivabile per il genere contribuiscono al trionfo di The Coalition che, senza inventarsi nulla, mette insieme un impasto ludico che i fan aspettavano probabilmente da anni.

Stereotipato, mal caratterizzato, mai incisivo e poco sfruttato, ha rappresentato una delle note dolenti del primo, vero lavoro di Fergusson e soci. Anche qui, The Coalition mette mano al format classico, inserendo qualche variante sul tema. Narrativamente solida e approfondita, strutturalmente varia e propositiva, rappresenta un ottimo punto dal quale ripartire e guardare al futuro con coraggio e innovazione. Per farlo, dovremo percorrere una strada piena zeppa di nemici e talvolta di vicoli ciechi, lottando contro il tempo e cercando in continuazione munizioni.

Dato che i server erano accessibili solo a chi possedeva un codice per la recensione, non abbiamo speso molte ore in multiplayer circa 5 in totaleaiutati da alcuni colleghi di altre testate italiane ed estere.Gears of War 4while still a solid game, earned lower review scores than its predecessors, with many complaints targeting the campaign.

All the while the game is constantly throwing a different combination of enemies at players and giving them a wide variety of weapons to choose from, so the firefights never get boring. Gears 5 's variety is really the key to its success, and it ensures that players won't once feel bored from the start of the game to the time they reach its jaw-dropping conclusion. Gears 5 features a couple of different large hub worlds that let players go pretty much wherever they want.

They can choose to just keep going through the main story objectives, or they can stray off the beaten path to explore other areas they find along the way. Exploring is also worth it as players will often be rewarded handsomely for their efforts. For example, we came across a special "Relic" sniper rifle that would let us shoot twice before reloading if we were able to perform its Active Reload correctly. We were enthralled from start to finish. There are some interesting things done with JD's character throughout the game, but his arc feels a bit rushed and unearned.

We didn't buy certain developments with JD's character, but with the rest of the campaign and its characters delivering in such big ways, it's really a minor complaint in the grand scheme of things. Gears 5 players can play through the excellent campaign in 3-player co-opwith two human characters and a third taking the role of JACK. After being upgraded by Baird, this new JACK functions as a support character, buffing players, reviving fallen allies, laying traps, and more.

Some of JACK's more unique abilities include turning players invisible for a short period of time, as well as offering an armor boost that allows players to move through hazardous environments. Players can upgrade JACK using components found in the game world, which further rewards exploration and adds some interesting RPG elements to the mix. Players can quickly swap through JACK's abilities so they don't have to waste time in menus, and even when JACK is AI-controlled, he's still extremely useful and responds to commands quickly.

There are plenty of drab city streets that the series is known for, but players also venture through a desert area with dark red sand, and explore old, abandoned research facilities. Better yet, the snow and ice are more than just eye candy. Ice actually plays a role in the gameplay, with players able to shoot frozen lakes to make enemies fall in the water.

There's also a weapon that functions essentially like an ice version of the flamethrower, freezing enemies in place and leaving them vulnerable to being smashed into pieces with a melee strike. The in-game playtime tracker claimed that we beat it in around eight hours, but it was really closer to Versus has a collection of fun maps, plenty of customization options, and even bot support so even if the servers are borked on launch day, players can still try out the maps and modes.

Horde mode also returns, and it offers the most value out of all the game modes besides the campaign. Every 10 waves is punctuated by an intense boss encounter that will push players to their limits and offer a genuine challenge, forcing them to think strategically about how they spend their points on upgrades and the like.

Gears 5 's Horde mode demands more coordination and teamwork than past games, and that's largely thanks to a switch to a class-based system. The Horde mode characters are all given roles like DPS, Tank, and Support, with their own unique equipment to craft, starting weapons, Ultimate abilities, and more. Each character has their own level and individualized progression, encouraging players to experiment if they want to unlock everything.After three years, the boys of The Coalition led by Rod Fergusson, churn out Gears 5the new chapter of the venerable Microsoft saga.

And, in many respects, this is a transitional chapter. A good transitionAs far as I am concerned. The game offers a lot and revolutionizes many little things, let's look at them calmly. I want to be honest with you. To me, the Gears 4 campaign bored. It was too basic, too anchored to the past, with a rhythm that touched me every time I played with it.

With Gears 5 was completely the opposite. This is due to important changes both in the gameplay side and in terms of history.

Gears has always had the problem of being "the torso height shooter". There is that sort of mantra that the player wants to place himself against a wall and spend time shooting from his cover against enemies covered in turn. Those who really play there know that this is not the case, but it has been almost always for reasons of reaction. Let's take the enemies that tend to charge in close combat and then force the player to have to back away and move. What Gears 5 does is add a component of action from the player to break the cover mantra.

And the result is a game much more dynamic than its predecessors. The accompanying robot typical of the series, here called Jack, is endowed with various abilities that totally change the face of the battle.

Gears 5 review

The most useful skill is to recover weapons from the battlefield and bring them to the player. In Gears, being left without bullets or without an adequate weapon is something that can happen and this function allows you to do everything in a much safer way.

The remaining abilities are targeted flashbangs, electric traps, total invisibility and the ability to absorb damage for a limited period. Knowing how to exploit this arsenal is what makes the Gears experience a leap, becoming a much more aggressive shooter than in the past. I fully approve the passage. Among other things, Jack is controllable by a co-op player, making the cooperative experience asymmetrical and perfect for a player less accustomed to shooters who still want to get involved.

The other aspect that I appreciated is the rhythm of the game. Gears has always been very hectic. There was always a goal ahead and it continued to fuck hard, always. Something that is fine, but that tends to tire more than it should. In Gears 5, in the central part of the adventure we find ourselves in two macro areas to navigate to reach the main or secondary mission areas.

This space is used to relax, to absorb the world around you and to have so many dialogues between the group. Allow the game to breathe and keep the player glued to the screen for the duration of the campaign. What is certain is that here you go a lot to personal tastes, and some players might see it all as a waste of time.

gears 5 recensione

But trust me, it does more good than harm. The last major change for the campaign is fiction. As we had already guessed for a while, we are moving away from pure macismo, the characters seem more proportionate and we are trying to give them more than a single emotional range. There is still a long way to go, but shifting attention to Kait as the protagonist was the right choice.

He is an introspective character with numerous inner conflicts to resolve, a big step forward compared to the more one-dimensional Marcus Phoenix and also to JD by Gears 4.

I was very struck by a moment Avoiding spoilers, we can say that the game goes to fetch many elements from Gears' past, to give it new light and dimension in this new era made up of new heroes. And it matters little if the new swarm does the same things as the locust horde in practice. Narratively, the game draws its best cards in the first half and, even if the second half loses a bit of bite, the whole final sequence is noteworthy and sets the trajectory of the sequel well.

What time I wait with healthy optimism.L'idea conquista altri, altri come lui. L'idea si diffonde, l'idea si trasforma in istituzione Un approccio, quello del primo Gears of Warcapace di sconvolgere, di scuotere il mercato dalle fondamenta, di diventare in un vero e proprio paradigma.

O, a volerla appunto mettere come il crudele Top Dollar, un'istituzione: un dogma che ha fatto scuola anche in ambito multiplayeraprendo inizialmente la via come soltanto i grandissimi sono in grado di fare, per poi trasformarsi in un esempio da imitare quasi fino all'ossessione.

Un'esigenza curiosamente non dissimile a quella dell'altro celeberrimo GoW, ovvero il God of War che quasi in contemporanea ha imperversato su PlayStation. A tal proposito, non immaginatevi un vero e proprio open-world in senso lato stracolmo di quest, di collezionabili da raccogliere e di cose da vedere e da fare Un ampio hub che collega le varie missioni, in sostanza. Interni di palazzi ammuffiti e laboratori abbandonati in cui luci e ombre dialogano in modo sublime, scatenando tutta la potenza dell'HDR nel fascio di luce della torcia di Jack, pronta a illuminare dettagli minuziosi.

Niente che sia comunque in grado di compromettere uno spettacolo prodigioso, destinato a candidarsi come uno dei pesi massimi di questa generazione. A cambiare radicalmente sono tuttavia alcune delle regole base: gli headshot che ad esempio causano danni maggiorati, oppure la totale assenza di armi extra da raccogliere in giro per la mappa.

Apprezzabile anche l'inserimento dei Power Tap, fortificazioni da difendere che compaiono mano a mano sulla mappa, consentendo di guadagnare soldi extra da spendere tra un'ondata e l'altra: una trovata per evitare di rimanere arroccati in un posto, spingendo i giocatori a collaborare, a muoversi, a rischiare. Meno incisiva si dimostra invece, pad alla mano, la nuovissima Fuga: una corsa contro il tempo in cui tre giocatori collaborano per scappare da una serie di mappe labirintiche, cercando di lasciarsi alle spalle schiere di cadaveri e soprattutto i miasmi di una nube di gas tossico in costante espansione.

Tra una sadica mitragliata di Lancer e un feroce colpo di gnasher in pieno volto, Gears 5 ha in definitiva il merito di ribadire quanto sia gustoso sparare online, segando in due chiunque dovesse avvicinarsi troppo.

Gears 5 – Recensione

Articolo a cura di Marco Mottura. Boccate di aria fresca per non dire gelida! Gears 5 Guida: trucchi e strategie utili per affrontare la campagna Sconti PS4: giochi in offerta a meno di tre euro, consigli per gli acquisti.Dopo un primo giorno con qualche incertezza di troppo, specie nell'accesso alle partite tramite selezione della lobby, le cose hanno cominciato a ingranare e in ogni caso non abbiamo mai riscontrato problemi legati a una latenza eccessiva, segno che l'infrastruttura funziona a dovere.

Avete sentito qualche nome nuovo? Si tratta di una sfida contro il tempo da affrontare in cooperativa per tre partecipanti, in cui ci si ritrova nel mezzo di un alveare e bisogna fuggire prima che un agente chimico velenoso si diffonda completamente, facendosi largo fra le Locuste ricorrendo alle poche armi e munizioni disponibili lungo la strada. Abbiamo infine l' Ordache con le sue cinquanta ondate rappresenta ancora oggi un'esperienza cooperativa di grande spessore, ideale da giocare con gli amici per la necessaria organizzazione del team.

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Come evidenziato anche nell' analisi tecnica di Digital Foundryi ragazzi di The Coalition hanno infatti spinto l' Unreal Engine 4 verso nuove vette, andando a migliorare in maniera sostanziale i modelli poligonali dei personaggi e gli scenari, implementando effetti molto sofisticati vedi le ombre in stile ray tracing e un grado di interazione inedito con le ambientazioni.

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